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About Me

Reflection of MIDEA journey

Upon joining the MIDEA program, I hoped to expand my understanding of user interaction within platform systems. My goal was to gain a structured approach to design thinking that could help guide me from initial concept to final execution, particularly in user experience (UX) and interface design. I aimed to learn frameworks that would make my designs not only visually appealing but also highly functional and user-centered.

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Throughout the MIDEA program, several key courses enriched my learning and broadened my skillset. In the Design Thinking course, I learned the structured methodology of tackling a complete design project, from problem definition to user-centered solutions. This course provided a systematic approach that I have applied in multiple projects since. In Interface Design, I acquired practical techniques for creating both low-fidelity and high-fidelity wireframes, building my confidence in prototyping. The IDEA Laboratory gave me invaluable hands-on experience, where I moved from initial ideation in game design to developing a working game concept. This immersive process, from brainstorming to reality, was transformative in applying theory to practice.

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Top 3 practical skills acquired

  1. Prototyping and Wireframing – I developed strong skills in creating both low-fi and hi-fi prototypes, a core competency that has been essential in visualizing and communicating design ideas clearly.

  2. User Testing and Feedback Incorporation – Through multiple projects, I learned the importance of testing with users and iterating based on feedback, an essential skill for any UX/UI designer.

  3. Analytical Skills and Data Interpretation analyze quantitative and qualitative data to measure the effectiveness of their designs, helps to assess user engagement metrics, conversion rates, or feedback loops.

 

Top 3  theoretical concepts learned

  1. Visual Hierarchy in Design - Through contrast, color, size, and spacing, visual hierarchy helps designers highlight primary actions (like call-to-action buttons) and prioritize information, making interfaces more effective and user-friendly (Lidwell, Holden, & Butler, 2010).

  2. Interaction Design and Microinteractions - Microinteractions enhance feedback, acknowledge user actions, and make the experience feel responsive and engaging, improving user satisfaction and guiding the user through tasks intuitively (Saffer, 2013).

  3. Usability Heuristics for Interface Design - These heuristics provide a framework for evaluating designs to ensure they meet usability standards. For instance, error prevention can be achieved by adding confirmation prompts before critical actions (Nielsen, 1994).

Work Experience

December  2024 - Current
On-site Calligrapher
 Sydney NSW
  • Provided live English engraving and Chinese calligraphy services at retail events for clients including David Jones, Myer, YSL, and more.

  • Participated in over 10 on-site events; trusted by 6+ recurring clients for high-end brand activations and festive campaigns.

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June 2024 - July 2024

AUDIT INTERN

KPMG

Shanghai, China

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  • Participated in a financial audit project during the internship, assisting the team in ensuring compliance and providing recommendations for client improvement.

  • Analyzed 80+ financial statements and internal control documents, aiding in the identification of potential discrepancies and risk areas.

  • Collaborated with cross-functional teams to complete 3 audit tasks, submitting reports on time and ensuring client satisfaction.

June 2022 - August 2022

AUDIT INTERN

PwC

China

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  • Participated in 2 financial audit projects during the internship, assisting the team in ensuring compliance and providing recommendations for client improvement.

  • Analyzed 80+ financial statements and internal control documents, aiding in the identification of potential discrepancies and risk areas.

  • Collaborated with cross-functional teams to complete 3 audit tasks, submitting reports on time and ensuring client satisfaction.

November - December 2023
GRAPHIC DESIGNER
Airmeter Spaghetti
China
  • Designed 10 posters to promote new flavors and special offers, resulting in increased sales.

  • Contributed to the development of 3 package designs for spaghetti products.

  • Designed marketing materials, including 20+ social media graphics.

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Skills

Technical: Figma, Adobe XD, Balsamiq Wireframes, Sketch, InVision, HTML/ CSS, Javascript, Adobe After Effects, Adobe Premiere Pro, Adobe Photoshop, Adobe Indesign, Adobe Audition, Unity, Rhino7

Design: Information Architecture, User Research, Wireframing, Usability Testing, Prototyping, Presentation, Design System, Responsive Web, Inclusive Design

Collaboration: Agile Development, Monday, Asana, Slack

Languages

English  (PTE 77)

Mandarin (native)

Spanish (intermediate)

Japanese (intermediate)

Education

February 2023 - February 2025

The University of Sydney

Master of Interaction design and electronic arts  (specialized in illumination design)

Sydney AU

2018 - 2022

The International University of Zhejiang

Bachelor of Spanish, Minor in Japanese

China

Hobbies

English Calligraphy

Painting

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